﻿using System;
using WiimoteLib;

namespace GamepadDriver
{
    public class WiimoteEventArgs : EventArgs
    {
        public WiimoteEventArgs(Wiimote wiimote)
        {
            WiimoteState = wiimote.WiimoteState;
        }

        public WiimoteState WiimoteState { get; private set; }
    }
}